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Patterns in Ruby: Observer Pattern

Another easy to implement pattern in Ruby is the Observer pattern. The Observer pattern is a publish/subscribe mechanism where an objects can register to be notified of state changes (or observe changes) on another observed object. This pattern may often become refactored into a more general event framework (where objects fire events off into queues to which there are listeners subscribed).

The basic implementation

Here's a look at a simple ruby implementation:

class Observable
  def initialize
    @listeners = []
  end

  def register_listener(listener)
    @listeners << listener
  end

  def unregister_listener(listener)
    @listeners.remove(listener)
  end

  def run
    notify_listeners("Hello!")
  end

  protected
  def notify_listeners(event)
    @listeners.each {|l| l.notify(event) }
  end
end

class Listener
  def initialize(observable)
    observable.register_listener(self)
  end

  def notify(event)
    puts "Notified of '#{event}'"
  end
end

observable = Observable.new
listener = Listener.new(observable)
observable.run                        #=> Notified of 'Hello!'

The pattern itself in this form is pretty general. So general, in fact, that there is a module mixin of Observer inside the standard ruby library (observer.rb). There's some good documentation in there, and it provides a simpler path to this implementation:

require "observer"

class TV
  include Observable
  def initialize(channel)
    @channel = channel
  end

  def up
    @channel += 1
    changed
    notify_observers(@channel)
  end
end

class ChannelWatcher
  def initialize(tv)
    tv.add_observer(self)
  end

  def update(channel)
    puts "Changed channel to #{channel}"
  end
end

tv = TV.new(160)
watcher = ChannelWatcher.new(tv)
tv.up                              #=> Changed channel to 161

Please be aware that the API is a little different from my initial example.

Moving towards events

Both of the above implementations rely on a generic observer pattern, but the Observer pattern can often evolve into a simple event mechanism. The difference is that instead of firing a generic event object via a generic notify method, the move towards events uses unique method names, and filters events to notify only those interested in the type of event occurring.

Let's see a TV example where we move towards a more specialized event firing version of the pattern:

require "observer"

class TV
  def initialize(channel)
    @channel = channel
    @listeners = []
  end

  def add_listener(listener)
    @listeners << listener
  end

  def up
    @channel += 1
    @listeners.each {|l| l.channel_increased(@channel) }
  end

  def down
    @channel -= 1
    @listeners.each {|l| l.channel_decreased(@channel) }
  end
end

class ChannelUpWatcher
  def initialize(tv)
    tv.add_listener(self)
  end

  def channel_increased(channel)
    puts "Changed channel to #{channel}"
  end

  def channel_decreased
    # do nothing...
  end
end

tv = TV.new(160)
watcher = ChannelUpWatcher.new(tv)
tv.up                              #=> Changed channel to 161

In this instance we can fire off events for surfing the Tv upwards or downwards (in channels) separately, though we still register listeners into a generic pool, and listeners are expected to contain both event methods. Variations of this can be done to register listeners into sub-groups upon registration by calling unique methods names for each registration, or by passing in a Filter object that can be used to filter to the events the listener cares about. In filtering at registration we can avoid listeners having to implement every event firing method and minimize the number of events fired off.

One illustration of this observer based event model is the Java Swing events API.

Extending the pattern towards this event firing mechanism even further we'd likely move into using queues and firing events off to the queues themselves rather than directly to observers. Observers would then become subscribers to the queues.

Using blocks and procs

The Observer pattern as described above is the typical pattern followed in most languages without closures, lambdas or functors. In Ruby we have the ability to throw around closures/blocks so we can take the pattern a little further.

Let's revisit our original implementation, but let's add the ability to register the callback function to be performed upon notification.

class Observable
  def initialize
    @listeners = []
  end

  def register_listener(&blk)
    @listeners << blk
  end

  def unregister_listener(&blk)
    @listeners.remove(blk)
  end

  def run
    notify_listeners("Hello!")
  end

  protected
  def notify_listeners(event)
    @listeners.each {|l| l.call(event) }
  end
end

class Listener
  def initialize(observable)
    observable.register_listener {|event| "Notified of '#{event}'"}
  end
end

observable = Observable.new
listener = Listener.new(observable)
observable.run                        #=> Notified of 'Hello!'

This is the model illustrated in the Tk bindings for Ruby - you can see examples of usage in Programming Ruby's section on binding events in Tk. That section and their section on blocks as closures begin to broach the how closures capture the context in which they were defined - allowing for some very interesting and complex behavior in using blocks and procs as event or observer callbacks (allowing you to refer to objects available at the scope of the block definition, not when the callback/block execution occurs).

Posted at 8pm on 11/02/06 | Posted in , | 1 responses | read on

Patterns in Ruby: Singleton Pattern

The Singleton pattern is the black sheep of the pattern family. It was easy to grasp, developers everywhere applied it liberally, and an inevitable backlash came against its overuse.

I won't make any judgments or reccomendations on when to use it - but I will show you just how easy it is to apply in Ruby.

The literal translation of the pattern is to create a class level instance method and to hide the new method.

    
class Example
  def initialize
    # do something?
  end

  def self.instance
    return @@instance if defined? @@instance
    @@instance = new
  end
  private_class_method  :new
end

puts Example.instance.object_id  #=> 21783380
puts Example.instance.object_id  #=> 21783380

This example gives you the basic idea, but it doesn't cover many cases you'd like to handle, like cloning or duping the singleton. It also doesn't hide the class level allocate method, which means a sneaky coder could still create another instance through some hacking. Lastly, it's not thread safe.

Luckily, Ruby already provides a module for making classes singletons. It's in the standard library, inside 'singleton.rb'. Here's how you use it:

    
require 'singleton'

class Example
  include Singleton
end

This module will do the same thing as my example above but will also handle hiding allocate, overriding the clone and dup methods, and is thread safe. The library file itself contains a bunch of examples of its usage, and those interested should definitely read through it.

One thing to note about these implementations is that the instance method takes no arguments, so none are passed on to the object's constructor. This makes sense because the first time instance is called those will be the arguments used for this global instance. Setters are typically more appropriate for most singletons.

Since singletons are global in nature setters should be at the class level. As an extra bonus here's the implementation of the class level attr_ methods to generate the vanilla getter/setter methods (stolen from Rails).

class Class # :nodoc:
  def cattr_reader(*syms)
    syms.flatten.each do |sym|
      class_eval(<<-EOS, __FILE__, __LINE__)
        unless defined? @@#{sym}
          @@#{sym} = nil
        end

        def self.#{sym}
          @@#{sym}
        end

        def #{sym}
          @@#{sym}
        end
      EOS
    end
  end

  def cattr_writer(*syms)
    syms.flatten.each do |sym|
      class_eval(<<-EOS, __FILE__, __LINE__)
        unless defined? @@#{sym}
          @@#{sym} = nil
        end

        def self.#{sym}=(obj)
          @@#{sym} = obj
        end

        def #{sym}=(obj)
          @@#{sym} = obj
        end
      EOS
    end
  end

  def cattr_accessor(*syms)
    cattr_reader(*syms)
    cattr_writer(*syms)
  end
end

Now we can create a more realistic singleton:

    
require 'singleton'

class JimmyGrimble
  include Singleton
  cattr_reader :boots
  cattr_accessor :football
end
Posted at 2pm on 10/31/06 | Posted in , | no responses | read on

Steal This Color Scheme

A lot of times when I’m playing around trying to come up with web pages, I have a hard time coming up with (and often horrible taste in) color schemes. I’m trying to learn to follow some simple guidelines of either tying similar fonts/colors/sizes to become the same, and for things that I want to contrast to really contrast. [A good source of these guidelines, very simply described, is The Non-Designer's Design Book]

In any case, if you find a site that you love, and you want to see their color scheme, this handy site will be just what the doctor ordered. It extracts the colors used by the site and in it’s stylesheets and presents them to you in their full hexadecimal glory to… borrow.

Posted at 6pm on 07/28/05 | Posted in | 1 responses | read on

Web Design for Dummies

I recently stumbled across a few pages that are handy for choosing and designing websites in terms of color schemes.

First up is the Web Color Schemes from Return of Design. Nothing too fancy, but it has a set of color schemes that a beginning designer can pick up and use without too much thought. Not exactly rocket science…

But, when you combine these color schemes with the new Stock Repository Experimental Colr Pickr you should be able to find yourself some flickr pictures by color roughly. It’s almost a beginner’s website on a box!

Posted at 2am on 06/30/05 | Posted in | no responses | read on